Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success

The Fallout TV series is back to its platform, and it's safe to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the gamer's journey.

There was Lucy the vault dweller, trying to do the right thing and finding that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's authority and causes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any moral compass out in the irradiated badlands.

Setting the Stage for Season Two

The debut season's ending unveiled key information about who helped cause the atomic conflict that condemned a population in underground vaults for an extended period. It also posed numerous mysteries open for the next installment – and, now, anticipations are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.

“Heading into the initial season, people were like, ‘Just get it right’,” states the game director. “We are thrilled with the reception to the show, so now people are arriving with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much fun to bring into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its creators prioritized authentic items and locations were fabricated, echoing the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” says another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s real.”

In fact, virtually each creature you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the franchise. This mutual respect for the world is apparent in the end result.

The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This approach will allow for a different weekly discussion, something the showrunners themselves are looking forward to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”

Theodore Tate
Theodore Tate

Elara Vance is a seasoned luxury goods analyst with over a decade of experience evaluating high-end products and lifestyle trends across Europe.